Greetings and apologies all, it’s been a while since my last post. I’ve been exceptionally busy with changes to the site’s back-end, improving its speed and making it more mobile device friendly. I’ve also been running about expanding the content offered to the artistic community at large, as well as building out and refining what I started here. The Vintage Inkwell Academy now has a new TVIA Reddit space: https://www.reddit.com/r/vintageinkwell to post artist’s work, and to provide a live chat/collaboration space. There is also a new TVIA Pinterest site: https://www.pinterest.com/vintageinkwellacademy that is cultivated and stocked with both excellent images for artist reference and recommended resources for art instruction. To first-time visitors I say welcome, and to returning guests, I extend my gratitude for the revisit. I’m pretty excited to impart some new discoveries, so let’s get on with the content, shall we?
I want to spark a frank discussion on the state of modern comic books.
For me, it’s been a long time coming. It’s the ugly elephant in the room that
few want to look at, much less talk about. But
I’ve had enough! I’ve long since abandoned trying to discover gold in a
perfumed mine — chock full of gold painted turds. I’ve seen what passes for
comic books currently and I utterly refuse to waste hard-earned money on crap.
I dedicated some online time to seek out and examine new comic
releases, committing myself to conduct some research on why comics are so
atrocious today. What hit me first is the realization that today’s corporatized
comic books focus too much on being obnoxiously cinematic on the page. As a
medium, they take themselves much too seriously and spend much of their time
virtue signalling and proselytising weaponised social agendas. Artistically,
the Photoshop colouring and effects employed in these comic books are garishly
overdone and used egregiously. Often, it seems utilized as a crutch to mask
artistic inadequacies or serves as a distraction to cover up plot and story failures.
In its worse forms, the content appears as a rather wanton advertisement,
strutting about trying to be picked up and developed by a movie conglomerate. The
work being generated now looks mechanical, cleanly sanitized and safe; it
appears as if it was created by template. Currently, corporate comic books are
deprived of any flavour, attraction or interest in character development. Fundamental
story building has been abandoned!
This flamboyant and chaotic mess is what passes for comic books today.
(Image used under fair use critique)
Another modern example of dark, confusing artwork with poor composition, trying too hard to be cinematic in the wrong way. The environmental lighting doesn't even make sense!
(Image used under fair use critique)
The art is all rendered digitally now, which in its current form, is artistically distant and sterile in appearance. There’s no mystery, no nuance, no atmosphere and no defining personality. It’s painfully easy to see there’s neither real passion for the work, nor any respect for the intended audience who overpays for it. For all intents and purposes, a good number of these comic books look like clones being factory produced by computer. The content creators imbue no energy or life into the art or writing. What’s produced is boring, creatively vacant, and nauseatingly formulaic. Often the panel work is dark, with every surface either shiny or glowing, just for the sake of it. Action scenes are cluttered, chaotic and suffocating with little or no composition. The art just isn’t allowed to breathe. It’s like creating art merely by rote, just as a means to an end. Instead of Photoshop enhancing the colour and effects, its flagrant over-abuse is often destroying the work.
By contrast, here’s a modern example of
digital Photoshop colouring done very nicely. I like how the panels are narrowed to produce the spacial effect of being confined in a alley. Proving that every rare once in a while there are pretty good exceptions that manage sneak their way through.
(Image used under fair use critique)
Currently, I can only imagine how horrible it must be to work for a
corporate comic company as an artist or writer. These professionals are forced to
sign over anything created with zero ownership, are narrowly confined to what
subjects can be portrayed and how the permitted content is depicted. The career
of the artist or writer is subjugated creatively to fabricate meaningless,
emotionless, for-profit-only, cross-marketed self-regurgitated pabulum. How
creatively stifling it must be only to write corporate approved stories that propagate
social-engineering narratives with heroes you could not care less about.
A while ago, I discovered a website where it’s
host, Chris Tolworthy, wrote an expansive, book-length
treatise on the just where Marvel Comics went wrong. It’s a phenomenally well-researched
and powerfully presented work that I recommend wholeheartedly. On his
Great American Novel website, Chris Tolworthy with 40 years of collective analysis, was able to conclusively
detail and document the rise and fall of Marvel Comics. Here are some links to a few of
the outstanding chapters:
Enthralling acrobatics combined with urgent, purposeful dialogue that drives the story along. The action is fluid and wild but the brilliant composition keeps Spider-Man in constant focus. Artist Steve Ditko knows how to excite and captivate an audience!
By stark contrast, the comics of yesteryear had raw, hand-tooled
elements. There were even mistakes that were ingrained into the work that enhanced
it’s signature character, interest and vivid vitality. I recently analysed key
pieces of Jack Kirby’s work, created during the 60’s when he
was really hitting all the marks. Jack Kirby, Steve Ditko and to a much lesser
degree Stan Lee, produced astounding, thrilling and creative comic work that was
the driving force behind Marvel Comic’s reconstruction.
I concentrated on Kirby’s work to discern
exactly what made his comic work so special, so very different than what’s
being put out today. As you can see in the examples I provided, the first level
impact is primal, explosive action buoyed with brilliant composition that
literally jumps off the page at you. The secondary impact is the dynamic, competent
and emotive dialogue that drives the story forward in a captivating way. You
are drawn into the inner thoughts of the hero, the urgency of his or her struggles,
and the dramatic exchanges between characters. Nothing is wasted. There is no
idle or meaningless chatter. The dialogue is precisely crafted and it pulls you
into the world the story is building. Thirdly, I found that Kirby’s stories
built true suspense; each mystery with its compelling drama emanated raw
appeal. So much so, that if a key page of one of these classics was missing, you
would be frantically dismayed at being caught in a state of endless suspense. At
its core, these books were so concise and well written, that even one missing
page would destroy the entirety of the tale. Try pulling out a page in today’s
commercially produced books and the same effect would not be anywhere nearly as
dire.
This isn’t simply frenetic action — it’s suspense and tension thoughtfully applied. You know it’s effective, because if you were reading this as a comic, and you discovered the next page was missing — you would lose your mind!
An analysis of the problem with modern comics suggests that a great
number of present-day comic artists and writers have never learned foundational
art. Writers have limited to no education in the literary arts, no wide
exposure to great novels or to the basic rules. Instead, they learned what they
know from other comic books. This is not meant as criticism, for few even knew
that instruction like this even existed. The few that did know, abandoned it
for the quick and easy path. This is problematic, as there are rules and
specific training disciplines inherent in the old teachings that are not being
followed today, and it shows. Missing are the sound and timeless educating
guidelines literally acquired from ages of instruction and discovery. These
critically essential teachings have been largely abandoned by modern day art
schools in favour of a monetized agenda that prepares students for careers in
corporate based arts. If you’ve ever wondered why there’s a noticeable absence
of quintessential “Great American Authors” or why there is a dearth of Bernie Wrightson or Mike
Kaluta’s out and about, this is the very reason. This classical
foundation is no longer taught, much less passed on to a new generation willing
to take it’s fundamentals and expound upon them into new undiscovered limits.
Sorry to say, but you simply can’t make anything decent from a faded and cheap third
generation copy of an original that was initially produced with foundation
principles.
There are a handful of artists and writers that have sought out learning these
disciplines. You can spot it in their work immediately - the late Dave
Stevens of Rocketeer fame, for example. In fact,
every famous, widely-known and timeless artist from R. Crumb to Frank
Frazetta has followed timeless traditional art instruction and forged their
own artistic path. These artists could write their own ticket and go anywhere, for
they mastered the fundamentals, and from it developed their own signature
styles. They all learned this great information through attending schools that
taught it at the time, or they devoured books at libraries to pursue their studies,
or they worked with a classically trained mentor who passed on this knowledge.
Unbridled action, spot on
composition and dimensional rendering drive this work. I hope you are starting
to see a pattern and disparity between the art and writing of the old-school comic
books, versus the new work being excreted out.
This critique isn’t about nostalgia, nor the pining for days long past. It’s about being short-changed by a medium — cheated by a slick, synthesized, industrial by-product. This is the inevitable, degenerative end result when creative control is stolen from the creators, and left to the devices of mindless, soulless, profit and agenda driven automatons. Nothing more than avaricious, self-aggrandised pimps who have wilful disregard for you, as well as contempt for the financial support you’ve provided them through buying their products. If anything, this is a rallying cry to resurrect a dying medium, to wrest it away and deliver it back into the capable, caring hands of organic creators and their supporters. Yes, the real comic book-content creators, who actually love what they do, who respect their audience and their intelligence. These creators deliver exciting, original and imaginatively compelling work that touches people. Their enthralling art and stories stir within the mind and heart of the audience and drives them crazy to see more.
Jack Kirby, a masterful visionary
at work. A man who elevated the art form with
creative visions exploding onto
the page from his heart and mind.
A critical missing piece is that of the hero. Heroes are no longer
iconic symbols of justice and now they just exist as props. This key essential
element is what made the individual character interesting: however, their
ethics and persona drove you to look up to them. It inspired you to be greater
than yourself, and gave you a code and morality to emulate. It screamed out
that indignity and injustice were not to be tolerated, and that one dedicated
person can make a difference in the world. It just took the fire of courage and
a uniquely applied fortitude, to tenaciously see challenges through, no matter
how great or adversarial. The extraordinary individual or individuals could dig
down deep and power through despair, despite all odds. Foremost, the iconic
hero is the every-man who rises to the call, the saviour who charges forth
without hesitation.
Lastly, I’m not advocating that ALL comics be
this way. I actually would love to see a return to a wide diversity of the
medium. From the funny, to the dramatic, to the educational, to the heroic, to
cartoony, or even something totally brand new. Think of elevating your
audience’s consciousness, and don’t ever pander to lower common denominator
content, just because that’s what you think they want. Respecting your audience
for what they want and treasure is something real and honest. It’s something
true and heartfelt that resonates. If you are a true creator, your first love
should be for the art form and medium, now and always. If you build your dream
intently and with passion, through your dedication and vigour, they will come.
One thing you must always remember, NEVER, EVER
sell out your creations or creative ownership. These are YOUR offspring, the
very creations that you laboured hard to birth, so you need to retain the permanent
creative control over them. Never sell out your intellectual property for the false
promise of success and a quick buck. You will forever regret it in the long run
and join a long line of tragically ripped-off creators.
Do you think I’m being over dramatic? Read here for a mere snippet of
tales of creators who were cheated out of their intellectual property:
10 Times Comic Book Creators Were Screwed Over.
Fall for corporatist swindles and you will see your pimped out creations die a
miserable, shameful and degrading demise — they will be transformed into
nothing more than another pathetic brand in the company’s stable.
So with all that being said, let’s move on to
learning some of this foundational mystery knowledge.
Excellent Gesture drawing instruction
here by artists Griz and Norm.
Keep your gesture
renderings loose, flowing and alive with energy!
If there’s one foundation to figure drawing that depicts the human
form in action, it’s Gesture Drawing. If you’re new to it, I’ll explain. And if
you’re not, you really need to faithfully incorporate its practice daily. To
begin, Gesture Drawing is an exercise designed to teach both the fluidity of
motion and the energy of line dynamics in posed action. It’s meant to capture
the symmetry of proportion, the interplay of human form construction and
balance in motion. A Gesture rendering exercise is to be performed with loose,
sweeping lines that focus on expressing the energy and vitality of the
movement. Don’t tense up your hand and peck at the lines. Instead, concentrate
on putting your shoulder and the whole of your arm into the rendering arcs.
If your drawing space is small, retain the
sweeping curved movements inherent in Gesture, but reduce the movement from the
shoulder to the elbow or wrist. In other words, when you have a large drawing
space on the page, use your shoulder to create the arcs of the line to capture
the movement of your subject. In a medium page space, you minimize the movement
by working from your elbow, in small spaces, and utilise your wrist. In very
small drawing spaces, you must learn to reduce that movement to your fingers.
Great gesture sketches incorporate flow of line, emotive capture, as well as depiction of weight, dimension and balance.
The key in performing Gesture Drawing is to make sure that the action
you depict is exaggerated, pushing the figure’s action to its logical limits of
expression. There’s an additional challenge involved — you must perform each rendering within a
strict 2-minute time period. If you need some reference models to use, I have a
very nice collection going at my
TVIA Pinterest page. The methodology in drawing
gesture is to first render the essential lines that capture the movement, and then
exaggerate them; make sure to always drive energy and vibrancy into the lines.
You’ll need to do this quickly and confidently, by sweeping and arcing the
lines, but never pecking at them.
After establishing these action lines, begin framing out musculature
with all the twists and bends of the figure in action. Don’t concentrate on any
full details, but instead render in a very simple figure. Remember you only
have a 2-minute time limit!
As you progress in proficiency, you can reduce the time limit to 1
minute, and then to even 30 seconds. Perform this every day, making it an
important daily habit, just like brushing your teeth. A challenge that I
incorporate is to watch an action TV show or movie that I’ve seen before, and perform
Gesture drawings from the actions of the figures on the screen. I highly
recommend this exercise, as it will teach you to mentally snapshot the action.
You make a quick imprint of it in your memory and then rapidly render it on
paper.
Key points and tips on Gesture drawing by Griz and Norm
This technique will train both your artistic eye and hand to begin
acclimating and developing the drawing of the human form dynamically. Initially,
don’t fret about the drawings turning out well. It’s critically important at
this stage to get the motion of the pose accurate. If mistakes begin to surface,
remain undaunted and keep on practicing. Correct the mistakes as you go, and
really drive the expressive life of the form into the line work. Keep at it! Proper form, executed with
determination and persistent practice, will yield reward in skill. Once you are
able to smoothly capture the movements in rendering a simple framework, you can
now move on to the next challenge of filling out the form out with detail.
You will have the same 2-minute time limit per
pose, but now you must begin training to build out the form swiftly. The goal
is to render a simple framework, and then focus on adding simple form detail.
Make this a practice everyday like eating or sleeping, and perform it for a
minimum of 30 minutes at first. Then, increase it to an hour, if possible. This
can be a fun and informal way of practicing, especially with a substantially
more challenging time limit. The extra time will press upon training your eye
and memory. If you go to the Video Art Instruction part of my
Links section, you’ll find some very
effective teaching videos to help guide you in learning proper Gesture drawing.
Terrific capture of a crouching
woman creeping forward by Griz and Norm.
Demonstrating key elements of weight,
action and emotion that bring the work to life.
In composing this latest post, I found, perhaps, the best rendering
and tips on Gesture Drawing by artists Griz
and Norm. You can find them at: Griz
and Norm Tumblr
and
at their website, grizandnorm.squarespace.com
I’ve seen many different
renditions of Gesture Drawing depicted, but for me, the pinnacle are the ones
done by Griz and Norm. They fully understand the concept and
execute it magnificently, as you can see in examples below.
Gesture Drawing at its core, is the amalgamated
depiction of weight, form compression and extension. It’s the capture of
dynamic lines of action, and instilling into it energy and life. When you set
out to practice Gesture drawing daily, you must always keep this in mind as the
focal point, as it is essential to producing truly unique works of form
expression. As the old song once said… “It
don’t mean a thing if it ain’t got that swing”, which means you must master
bringing these lines into a thrilling vibrant life of their own. Remember, when
you exaggerate the figure’s line of action to its logical physical extreme, you
will always produce drawings that are compelling to look at.
Capturing the force, energy and drama of the movement in a visual snapshot is absolutely key to remember!
Master sculptor Philippe Faraut working on an amazingly lifelike girl’s head.
In the course of my own studies and artistic development, I discovered
something new I’d like to share with you. In illustration and drawing in
general, it’s widely known and accepted that you should always draw using a
live model of your subject. This, however, is not always available or practical
to accommodate in all circumstances. So, the next form of suitable reference would
be a photograph of the subject. However, the use of photographs for reference
has its own limitations, as it is only an impression of dimension that is
captured and depicted in two-dimension. Video or film is slightly better than
photos, because you can pick up on the nuances of character emotions. It’s not
ideal, but between the two, it is better than nothing in lieu of a live model.
Further, when using references from photos, make sure they are clear,
clean photographs of your subject and NOT a drawing or a degenerated photo
image. Generally, avoid using any unsuitable facsimiles of poor quality to draw
from. Fortunately, I’ve found a great new source of references that provide a
novel method of learning dimensional construction of the head and figure
composition. What is this new source? Sculpture in clay.
Clay modelling is very much like rendering the form in illustration,
and in both mediums, live models are often used. Additionally, the basic wire frame
is established with the gesture of the action captured. Then, a structural
build out of the mass of the form follows, with its subsequent detailing
sculpted and worked up into the final composition. An illustrator’s methodology
works similarly, but the mechanics used in working the form from clay, reveals
to the observer some very helpful and important details. What it imparts
specifically is the visualisation and depiction of dimension into the forms.
Step by step, during this creation process, you can see shapeless bulk take on
definitive structure, building on an evolving foundation to finally become a vibrant,
true to life sculpture.
As you can see, the
detailed features and shadows in sculpting actually make
rendering them in illustration
a bit easier, when a live model is not available.
Gifted sculptor Philippe Faraut https://philippefaraut.com produces excellent works of this sort. His medium is simple clay, out of which he brilliantly brings to life astounding recreations of the human and animal form. I strongly urge you to watch his videos I specifically collected here: https://www.pinterest.com/vintageinkwellacademy/sculpture-as-drawing-reference. Make sure to watch, re-watch and focus in on how Phillipe takes rudimentary forms and then sculpts the details. These are the very same methods used to render the figure form and head structure in figure drawing. By paying close attention and emulating this process on the page, you will progress in building your skills upon a solid foundation.
As you can see here, the steps in building the figure in clay are the same used in composing a figure drawing.
As I pointed out earlier, you must learn the founding principles of art to have a firm footing in reaching your artistic potential. It needs to be followed resolutely and with all due determination. However, few students do, preferring instead to follow an easy road and produce lifeless, unmemorable results. The more challenging educational journey, fires the creative energies, excites the imagination, and delivers the much more lasting rewards on which you can make your name. Its rules and guidelines will propel your artistic education and expertise to new heights. If you’ve been struggling with drawing and falling short of the mark, traditional art studies can provide new insight through their training.
Make your own school. You
tell ’em Jack!
Mini poster created by Ryan "Rylee" Lee
Where can one find these dynamic books with foundational teaching from the absolute top vintage art teachers? Just navigate to The Vintage Inkwell Academy Library section in the above top site menu. This is where I host and curate a growing collection of personally reviewed and tested vintage art instruction books for artists, from absolute beginner to advanced level. I can help point the way, but the rest is entirely up to you in constructing and pursuing your own personal school of art instruction. For inside these vintage books, lay the keys that will give you the tools, methodologies and techniques to become the best artist you can. I too, am a developing artist, pursuing and digesting this knowledge. After finding educational sources so rare and valuable, I wanted to make it easily available to anyone else who struggled as I did. Also, along the way in my artistic journey, I kept running into problems locating good reference material to draw from. Frustrated by the paucity of available resources, I decided to create my own. So, for the developing artist, I host great artist reference content here to help you get started: https://www.pinterest.com/vintageinkwellacademy.
DEDICATION – You can’t half-heartedly wing it and expect results – what do you
really want? Are you willing to take up the arts with passion and commitment?
PRACTICE – May be cheesy, but holds true – the only real way to improve in art is to do art! Copy from life, pictures and other artists’ work to build up skills.
INSPIRATION – You won’t get anywhere without an inspiration for motivation! Look
to other artists or your surroundings – a Google or Pinterest search will do.
ENVIRONMENT – Your environment is key to your art and focus – work in a
spacious, well lit and distraction free environment where possible (and take
breaks).
MATERIALS – No
“professional” artist supplies will make you a pro – but always have the basic
materials within reach. Try out various mediums to find your thing!
FUNDAMENTALS – Ah, here we go again – but seriously, improving your basics will reflect
across all your art! E.g. composition, light, shadow, tone and perspective.
SELF-DISCIPLINE – Plan ahead if you’re serious about art. Know what you will practice and
when, and fully commit to it! It will take time and a strong will to pay off.
CREATIVITY – Experiment and have fun with art! It should be a hobby and a way to let
your creative energy flow – you’re not doing it right if it’s just a dull
chore.
MISTAKES – Yup, you learn from them, improving on your past goof-ups! So don’t be
afraid – doodle, sketch, make a mess and step out of your comfort zone.
FREEDOM – While it’s good to copy other works, don’t just stiffly draw everything
line for line! Let your pen off the page, experiment and develop your style!
SOCIALIZE – Even
an introvert can connect on the Internet – find forums, sub-reddits or guides,
share or browse art, and get feedback from a fresh perspective.
NOTE #1 – If drawing digitally, don’t forget traditional art! While physical art
skill translates OK to digital, it doesn’t work so well in vice versa.
The wellspring of creation is in the mind. Its seed germinates in fertile imagination and is brought into existence through the hands of its creator. Within the confines of this structured universe, inspiration is energized, ideas manifest and compete, and a creation is either initiated or destroyed upon the launching pad. The self-destructive mind-set of any artist lay in an eternal struggle against doubt, failure and the cognitive anchors one subconsciously sets that prevent the smooth sailing of their work and goals. Perception is paramount, as artists often sabotage their own efforts by cultivating and subconsciously carrying negative or detrimental thoughts. This, in turn, produces inaction or a pattern of destructive self-criticism. Internal and external declarations such as “I suck at art”, “I’m terrible at drawing” or an amalgamation of the two, “My drawings suck” are all bad starts, and need to be discontinued immediately. This destructive dead-weight does nothing, but set in your mind failure from the start, so let’s set about fixing that, right now!
Just as the Sun greets a fresh new day, so should you mentally
approach drawing daily.
Empty all negative thoughts and start fresh on
that blank page.
Just
as the sun heralds a new day, your creative approach in illustrating as an
artist begins again. You must start off each drawing day like a fresh page of
paper to inscribe your vision. A brand new page on your art pad is blank with
nothing but the promise of a free and fresh start. This is the very same mind-set
that must be cultivated to defeat the negative preconceptions that sabotage
your efforts and hold you back. The simple truth is that EVERYONE starts from
somewhere and your artistic journey, much like your personal experiences, are
unique and unlike anyone else. Refrain from comparing yourself to other artists,
and this includes your inspirational art mentors. Just keep working diligently
to learn, practice and render to the very best of your ability. Every day is
different. There will be good drawing days and bad drawing days. This is 100%
normal and to be expected.
Refrain from retaining and reject outright any negative mental baggage! Take a
few minutes before drawing to clear your mind completely. Take the time to
flush all that junk out of your brain’s neural pathways. Your mind will now be fresh,
responsive and open, with clear channels to drive the visual expression on the
journey from your mind, to your hand and then to the page. It’s absolutely
imperative for you to maintain this positive mental outlook, in order to
progress and grow as an artist. The old saying ‘Garbage In, and Garbage
Out’ encapsulates this perfectly as a reminder. Always remember, that
if you refer to yourself, your skill and what you do in a denigrating manner,
you’re setting fire to your own house. Starting out with failure as a frame of
mind will not help you succeed in what you believe in and are working to
accomplish. So stop sabotaging yourself and take a reflective, meditative
moment to re-energize your thinking so you can start out fresh every time.
Unleash the creative power of your artistic mind. Train to surmount obstacles
and never fall into a destructive mindset that's like setting fire to your own house.
Well, that’s all for this round, see you the next time.
Please reach
out in the comments if you like what I’ve been sharing so far,
or if have any
questions or have any helpful knowledge to share.
Once again I want to extend my personal gratitude for the editorial assistance of Mr. Bob Keough.
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Thanks for sharing your insight, knowledge and various links, Ghost Man!
What a captivating and inspirational read.